Learning Resources Games EI 7880 User Manual

EI-7880  
Teacher’s Guide  
 
TWO WAYS TO U  
EGGSPERT’s two unique modes (“Quiz Show” and “Wheel of Fortune  
daily classroom activities. Please refer to pages 4 and 5 for explanation  
“Quiz Show”  
In this mode, the teacher poses a question and the first student to press his or  
her “answer button” gets to answer.  
1. Give each student (or group of students) an ANSWER BUTTON.  
2. Set a time limit (no limit, 5, 10, 20, or 30 seconds) for student to answer the  
question. (TIMER)  
3. Choose “time out” sound: tone or voice. (TONE/VOICE)  
4. Now ask a question.  
(“Who was the first president of the United States?”)  
5. As soon as a student presses his or her button, the corresponding colored  
“egg” beeps and lights up. Then EGGSPERT will begin ticking down the time  
clock. That student then has the specified amount of time in which to answer  
the question. If the student answers before time runs out, the teacher resets  
EGGSPERT by pressing the white CONTROL BUTTON. If time runs out  
before the student answers, the teacher resets EGGSPERT by pressing the  
CONTROL BUTTON.  
Student  
ANSWER BUTTON  
2
 
USE EGGSPERT  
e”) will help you integrate this motivational learning aid into your  
ns and illustrations of EGGSPERT’s special features.  
“Wheel of Fortune”  
In this mode, EGGSPERT picks who will answer a question!  
(Note: Student answer buttons are not needed for this mode.)  
1. Assign each student (or group of students) an EGGSPERT color.  
2. Set the TIMER.  
3. Choose sound: TONE or VOICE.  
4. The teacher presses the white CONTROL BUTTON to set the egg lights in  
motion. Eggs light and beep in sequence, gradually slowing until only one egg  
remains lit.  
5. The student assigned to that egg must answer the question before time is  
up. If the student answers before time runs out, the teacher resets  
EGGSPERT by pressing the white CONTROL BUTTON.  
Teacher  
CONTROL BUTTON  
3
 
EGGSPERT’S SPE  
Teacher “Control Center”  
The CONTROL CENTER side of EGGSPERT should face the teacher.  
Using the controls, the teacher can:  
• Turn machine on and set volume (POWER/VOLUME)  
• Set question response times (TIMER)  
• Select TONE or VOICE sound effects  
• Choose PLAYER SELECT modes  
Power/Volume  
Player Select Slides  
Each “egg” has a corresponding slide switch that allows the teacher to remove any  
egg from game play or to pre-select the winner of a “Wheel of Fortune” game.  
This is the default  
position.  
MIDDLE POSITION: All eggs light and  
beep. ANY egg can be the last egg in  
“Wheel of Fortune.”  
Use when playing with  
less than 6 players  
LEFT POSITION: Turns off the egg  
during game play so that it will not light  
or beep.  
Only one switch can be  
in the right position at  
any time.  
RIGHT POSITION: Pre-selects the last  
egg lit during a “Wheel of Fortune” game.  
4
 
ECIAL FEATURES  
For AC  
Adapter  
For Teacher  
CONTROL  
BUTTON  
Tone or Voice SFX  
• Select TONE for beeps and  
Timer  
rings during game play  
• Select VOICE for spoken  
phrases announcing “time  
out” or last egg selected  
during “Wheel of Fortune”  
Select “timer off” or  
“time out” after 5, 10,  
20, or 30 seconds  
GETTING READY  
1. If using power from the AC adapter,  
insert the adapter plug into the Control  
Center and then plug the Power  
Module into an outlet.  
3. Plug in the teacher’s white CONTROL  
BUTTON (for all activities).  
4. Plug student ANSWER BUTTONS  
into the corresponding input holes on  
the front of EGGSPERT (if playing in  
“Quiz Show” mode).  
(Note: If using batteries, follow  
instructions on page 10.)  
2. Set up the “Control Center.”  
• Set TIMER  
• Select TONE or VOICE  
• Adjust PLAYER SELECT SLIDES  
(if desired)  
5. Give each participating student (or  
group) a student ANSWER BUTTON.  
6. Turn POWER/VOLUME dial to ON.  
Adjust volume.  
5
 
CLASSROOM ACTIVIT  
Practice math facts, spelling words, social studies content—just about  
Question-and-Answer Games  
This is a great way to reinforce content! Pose a question to the students  
playing. The first student to press his or her ANSWER BUTTON sets the  
corresponding egg beeping and blinking. During the preset answer time,  
the student must answer the question. After answering the question, or  
when the timer runs out, the teacher resets play with a quick press of the  
white CONTROL BUTTON. Here are some content ideas:  
READINESS: colors, numbers, shapes  
MATH: math facts, math problems, story problems, math vocabulary,  
patterns, probability  
LANGUAGE ARTS: spelling, vocabulary, grammar  
SOCIAL STUDIES: geography terms, map and globe skills, vocabulary,  
famous people, historic dates and places  
SCIENCE: vocabulary, science terms, picture recognition, content  
questions, plants, animals, human body  
MATH READINESS—COUNTING AND CHARTING  
Press the white CONTROL BUTTON to set the eggs in motion. If the last  
remaining egg is blue, ask all students wearing blue pants to stand up.  
Then create a graph on the chalkboard depicting the findings. HINT: You  
can pre-select specific colors by moving the Player Select slide on the  
desired color to the position on the right.  
MATH—PROBABILITY  
EGGSPERT can be used to generate data on probability. For example,  
pose a probability question to your students: “In 20 consecutive spins,  
how many times will each egg be the last egg lit?” Press the white CONTROL  
BUTTON to set the eggs in motion. Have students chart their results.  
This makes a great center activity. HINT: Turn the volume to its lowest  
position so as not to disturb other students in the class.  
6
 
TIES WITH EGGSPERT  
anything related to classroom curriculum—with EGGSPERT.  
LANGUAGE ARTS—PHONICS FUN  
Assign a consonant to each colored egg (see example below).  
blue = B yellow = D green = T orange = S pink = M purple = L  
Set the lights in motion by pressing the white CONTROL BUTTON. If the  
orange egg remains lit, all students must write down as many words  
beginning with letter s as they can before the timer runs out. Do the same  
for short and long vowel sounds and ending consonants.  
GEOGRAPHY—MAP READING  
Use EGGSPERT to play geography games. Assign continents to each of the  
egg colors (see below). Press the white CONTROL BUTTON to set the  
eggs in motion. If the yellow egg is the last lit, ask a student to find a  
specific place in South America (country, mountain range, river, city, etc.).  
HINT: You may wish to set the timer for easier questions, but not use the  
timer for more difficult ones.  
blue = North America  
green = Asia  
yellow = South America  
orange = Europe  
pink = Africa  
purple = Australia  
SCIENCE—HUMAN BODY  
Put the names of the major bones of the body on flash cards and place  
them in a box. Seat students in six rows, assigning a different EGGSPERT  
color to each row. Press the white CONTROL BUTTON to set the eggs in  
motion. The first person in the row of the chosen color picks a flash  
card from the box and must identify its location on a drawing of the  
skeleton. Rows get points for correct answers.  
7
 
MORE CLASSROOM ACTIVITIES  
COLORING TO EGGSPERT  
Have your students create artwork using EGGSPERT as a prompt. Using  
the six colors on EGGSPERT, have students draw to the music. When the  
light lands on the yellow egg, all students must draw with their yellow  
crayons. When the light lands on green, students use their green crayons  
to color. Use the timer (or the music) to determine the length of time  
students draw with one color.  
PHYSICAL EDUCATION—“EGGSPERT” MOVEMENTS  
Assign a different body movement to each color and watch EGGSPERT lead  
your students in a rousing exercise regimen.  
Blue:  
hopping on one leg  
Yellow: jumping jacks  
Green: side kicks  
Pink:  
running in place  
Purple: jumping and twisting  
Orange: toe touching  
Press the white CONTROL BUTTON to select the first body movement. If  
the pink egg lights up, students begin running in place. Press the white  
CONTROL BUTTON again after 20 seconds. Students continue running  
in place until the new egg color lights up—and they change movements.  
Continue for several minutes to get full advantage of this unique  
exercise activity.  
8
 
JUST FOR FUN!  
EGGSPERT CLASSROOM MANAGEMENT  
EGGSPERT is a great classroom management tool. Assign EGGSPERT’s  
colors to the groups in your class: Blue, Orange, Purple, Yellow, Pink, and  
Green. Then when it’s time to make a decision, let EGGSPERT choose.  
“Which row goes to lunch first?” Let EGGSPERT choose.  
“Who will read the next paragraph?” Let EGGSPERT choose.  
Need to create baseball teams or project groups? Select two to six colors,  
depending on the number of teams or groups you need to create. Each  
student comes forward and presses the white CONTROL BUTTON. If the last  
egg lit is green, for example, then that student is assigned to the green group.  
“What team are you on?” Let EGGSPERT choose.  
“What project group are you part of?” Let EGGSPERT choose.  
CARNIVAL GAMES  
When it comes time for the school carnival or a fund-raising event,  
EGGSPERT can be a valuable resource. Here are some examples:  
Trivia QUIZ SHOW Booth: For this activity you can have from two to six  
contestants at a time. Give each participant a colored ANSWER BUTTON. Ask a  
question. The first person to press the button and answer correctly wins the  
round. Keep score on a chalkboard. The participant with the highest score after  
5 or 10 questions wins a prize. (HINT: Using questions from commercial trivia  
games saves set-up time.)  
Spin and Toss: For this activity you’ll need to create a backdrop (from wood or  
heavy cardboard) into which you’ve cut six holes of various sizes. Color the outside  
of each circle one of the EGGSPERT colors. The participant presses the white  
CONTROL BUTTON, setting the eggs in motion. If the yellow egg lights up  
and begins blinking, the participant must throw a tennis ball through the yellow  
hole before the timer runs out.  
Spin and Throw: This activity is similar to Spin and Toss. Just substitute  
balloons and darts or colored cups floating in a swimming pool pond for the  
backdrop and ball.  
“Teacher, May I?”: Assign each participant an EGGSPERT color and have them  
line up, shoulder to shoulder. Set the eggs in motion. If the green egg remains  
lit, all “green” participants must follow the teacher’s directions (“Take one  
giant step forward”). Play continues until the first person crosses the line.  
9
 
OPERATING EGGSPERT WITH BATTERIES  
For the best operation, always use fresh alkaline batteries. Other battery types  
will have a shorter life.  
1. Carefully open the battery compartment door located on the bottom of  
EGGSPERT by loosening the screw holding it in place.  
2. Install four fresh AA-cell (DC 1.5v) batteries in EGGSPERT’s battery  
compartment, carefully following the diagram showing correct battery  
installation. This diagram is found inside the battery compartment.  
• Batteries must be inserted with the correct polarity.  
• Do not mix old and new batteries. Do not mix alkaline, standard  
(carbon-zinc), or rechargeable (nickel-cadmium) batteries.  
• Remove exhausted batteries from the unit.  
• The supply terminals must not be short-circuited.  
• Non-rechargeable batteries must not be recharged.  
• Do not use rechargeable batteries.  
• Only batteries of the same or equivalent type as recommended are to  
be used.  
3. Close the battery compartment door and tighten screw.  
10  
 
OPERATING EGGSPERT WITH THE ADAPTER  
Using the AC Adapter, EGGSPERT can run indefinitely without batteries. To use  
the unit with the adapter, follow these instructions:  
1. Plug the end of the adapter cord into the AC adapter jack, located on the  
right side of EGGSPERT’s Control Center.  
For AC  
Adapter  
• EGGSPERT must only be used with the included AC adapter.  
• The AC adapter should be examined regularly for damage to the cord,  
plug, enclosure, and other parts. In the event of such damage, do not use  
this AC adapter until the damage has been repaired.  
• The AC adapter is not a toy.  
2. Carefully plug the adapter body into an electric outlet.  
• EGGSPERT must not be connected to more than the recommended number  
of power supplies.  
• Disconnect EGGSPERT from the AC adapter before cleaning.  
CARING FOR EGGSPERT  
• Clean EGGSPERT with a dry cloth. Do not immerse or spray any liquid or  
water on the unit.  
• To clean CONTROL and ANSWER BUTTONS, remove cords from Control  
Center. Gently wipe BUTTONS with a damp cloth. Allow to dry before  
reinserting cords into Control Center.  
• Carefully insert BUTTON plugs into EGGSPERT. Do NOT remove them by  
pulling on the cords.  
• Do NOT immerse CONTROL and ANSWER BUTTONS in water or  
other liquids.  
11  
 
WARRANTY INFORMATION  
Dear Customer,  
Thank you for purchasing EGGSPERT. We’re certain that you will enjoy the learning  
experiences offered by this product.  
Educational Insights products are guaranteed to function for one year. Educational  
Insights warrants each unit against factory defects in material and workmanship for  
one year from the date of purchase to the original purchaser only.  
Educational Insights’s sole and exclusive liability for defects in material and  
workmanship shall be limited to repair or replacement at an authorized Educational  
Insights service center. This warranty does not obligate Educational Insights to bear the  
cost of transportation charges in connection with repair or replacement of defective parts.  
This warranty is invalid if the damage or defect is caused by accident, act of God,  
consumer abuse, or unauthorized alteration or repair.  
If EGGSPERT fails to operate satisfactorily during the first year after purchase,  
return it postage prepaid with your check or money order for $6.50 for handling. Be  
sure to include the product, your name, address, and a brief description of the problem.  
Send this information to the factory service center listed below. If this unit is found to  
be defective within the first year, it will be repaired or replaced at no further cost to you.  
OUT OF WARRANTY SERVICE POLICY  
If EGGSPERT requires service after expiration of the one-year, limited-warranty period,  
Educational Insights will service or replace it with a reconditioned unit—at our option—  
upon receipt of the unit and your check or money order for $25.  
SERVICE CENTER—Direct all returns to:  
Educational Insights, Inc.  
Customer Service Dept.  
380 N. Fairway Drive  
Vernon Hills, IL 60061  
(800) 995-4436  
CANADIAN CUSTOMERS  
Please call Customer Service (800-995-4436)  
for instructions to return defective units.  
Charges are listed in U.S. dollars.  
Please send Canadian dollars in U.S. equivalent,  
plus $6.50 for postage and handling fee.  
12  
 
HOW TO REPLACE A LIGHT BULB  
In the event that a light bulb goes out, you may buy a replacement 6 VDC to  
6.3 VDC; 100 mA; mini base light bulb at your local hardware store, or you  
may order a set of six replacement bulbs from Educational Insights by mail  
(see form below).  
To replace an old light bulb, carefully remove its color eggshell. Unscrew the  
old light bulb counterclockwise. Screw in the new light bulb clockwise until it  
is tightly fastened. Once the new light bulb is firmly in place, reattach the  
color eggshell.  
13  
 
© Educational Insights, Inc., Rancho Dominguez, CA (USA). All rights reserved.  
Conforms to ASTM F 963. Made in China. Please retain this information.  
CUSTOMER SERVICE: (800)995-4436 Monday–Friday  
WEBSITE: www.EducationalInsights.com  
 

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